
- #Blueharvest gemfx better graphics for ksp mac osx
- #Blueharvest gemfx better graphics for ksp install
- #Blueharvest gemfx better graphics for ksp mod
- #Blueharvest gemfx better graphics for ksp Patch
If you are reporting a bug, if applicable, please let me know the steps to reproduce the error. You can download Parallax for KSP 1.12.x here: I don't want to see loads of config packs using those textures because it takes away the uniqueness of the ones I created for the stock planets. While the license does allow you to use them, I would much prefer if you don't. The stock textures are to improve the stock game.

You will need to remove the Parallax configs for those planet mods until they are updated.
#Blueharvest gemfx better graphics for ksp mod
If this planet mod supports Parallax 1.3.1, it will not support Parallax 2.0.0.
#Blueharvest gemfx better graphics for ksp Patch
Optional: This patch will disable the bubbles / life on Eve: Set your terrain shader quality to High or Ultra. Launch the game, and set your terrain quality to High. Open the Parallax_ScatterTextures.zip and move the Parallax_StockTextures folder to GameData, merging it with the existing folder. Open the Parallax_StockTextures zip and move the Parallax_StockTextures folder to GameData. Open the Parallax zip and move the Parallax Folder to GameData.
#Blueharvest gemfx better graphics for ksp install
Instructions for installing Parallax and its scatters:ĭownload Parallax, Parallax_StockTextures and Parallax_ScatterTextures from the GitHub release page.ĭownload and install Kopernicus. You can follow Parallax's development here: Installation Must support Async GPU Readback (if you do not know what this is, do not worry)
#Blueharvest gemfx better graphics for ksp mac osx
Due to limitations, Mac OSX is not supported since Apple dropped support for OpenGL. Renderer: Recommended to use DX11, but OpenGL is supported. This improves rendering performance massivelyĬPU: Parallax does not have much of a CPU impact, so this isn't really a concern

Millions of objects can be generated almost instantly using compute shadersĮach object is drawn using GPU instancing, meaning there are significantly less draw calls. The scatter system is also a massive improvement over Squad's implementation: No lines/artifacts, unlike the stock shader Tessellation allows surfaces to have much more complexity, allowing for the creation of lifelike planet surfaces Normal mapped lighting is accurate and faces the right way on a surface at any angle Parallax improves upon the stock shader in a number of ways, for example: Parallax's original feature was a brand new terrain shader, but the scope has expanded to surface objects as well.

The shader that Squad uses for Kerbal Space Program's terrain is extremely limited. Trees, grass and many other types of foliageĬompletely new planetary surface textures High quality terrain tessellation shader, like in No Man's Sky Here are some of the key features of this mod: Parallax completely replaces the terrain shader used in the normal game as well as its scatter system for placing thousands of objects over great distances.
